Gibbing animations are only reduced to decapitations.Dead Ops Arcade II: Cyber's Avenging is unavailable.The Zombified Richtofen jumpscare Easter Egg on Shadows of Evil is missing.The Perk-a-Cola jingles will always play the Shadows of Evil version in any zombie map.The tube that sucks the GobbleGums away is not used.Instead of the animation spinning, it will close and pictures will appear in front of labels on top.The Giant and Awakening are the only DLC's available.Zombies main menu character will always be Jack Vincent and it does not change.The loading screen is 4-quartered circles instead of the Treyarch logo.The intro cutscene does not show the Treyarch Logo, it cuts straight to Activision.Requires internet to play, even if the player chooses to play local.Reductions General (Seventh-Gen Consoles) Purchases of Liquid Divinium include bonuses.All other Achievements in Shadows of Evil (except for the main Easter Egg) are ranked a trophy higher/are worth 10 G more.All other Multiplayer achievements are ranked a trophy higher/are worth 10 G more.3.3 Dead Ops Arcade II: Cyber's AvengingĪlso known as "Last Gen" or "Old Gen," this version of Call of Duty: Black Ops III, developed by Beenox and Mercenary Technology under Treyarch's supervision created the game for PlayStation 3 and Xbox.Damage will still be taken from the attack. Additionally, melee attacks to the player will cause a small explosion that will wrap the attacker in webs. A spider power up will drop that replenishes grenades, or the grenades will replenish after each round. This is a sticky grenade that wraps nearby zombies in spider webs before exploding. This Perk replaces grenades with two Widow's Wine grenades. This Perk allows players to run for longer periods of time. If playing with at least one other player, Quick Revive is used to revive a downed teammate quicker than usual. Quick Revive can only be used three times when playing alone. While being revived, the player will be given two upgraded handguns. On solo, Quick Revive is used to revive a player when downed. If downed, the third weapon that was obtained will be lost along with the perk. This Perk allows players to carry three weapons instead of two. This Perk multiplies a player's health by three, allowing players to go down after six hits instead of two. Eventually, it will only damage the zombies with each blast. This perk won't be an instant kill forever. This Perk will add an electric discharge from the player every time they reload, killing any zombies directly near the user. This Perk increases the fire rate of the player's weapons and doubles each bullet being fired. This Perk improves weapon hip-fire accuracy and will auto aim towards a zombies head when aiming down the sights. Like finding stray change in real life, players can randomly recieve 100 point by going prone in front of the perk machines. Only four Perks can be purchased at a time. Once a Perk-A-Cola is bought, it will remain active until you are downed. Furthermore, some maps require power to be turned on before Perk-A-Colas can be purchased. Sometimes the machines have specific locations, and sometimes the machines switch their spots from game to game. To gain these perks players must purchase the drink from a specific vending machine. Perk-A-Colas are drinkable Perks in Zombies.
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